Please find the conference program here. Note that the conference will end by about 1pm on Wed.

Long Papers

Anatomical Mirroring : Real-time User-specific Anatomy in Motion Using a Commodity Depth Camera
Armelle Bauer, Ali-Hamadi Dicko, François Faure, Olivier Palombi, Jocelyne Troccaz

Simulating Visual Geometry
Matthias Mueller, Nuttapong Chentanez, Miles Macklin

Space-time sculpting of liquid animation
Pierre-Luc Manteaux, Ulysse Vimont, Chris Wojtan, Damien Rohmer, Marie-Paule Cani

A Comparative Study of Navigation Meshes
Wouter van Toll, Roy Triesscheijn, Marcelo Kallmann, Ramon Oliva, Nuria Pelechano, Julien Pettré, Roland Geraerts

The effect of operating a virtual doppleganger in a simulation
Gale Lucas, Evan Szablowski, Jonathan Gratch, Andrew Feng, Tiffany Huang, Jill Boberg, Ari Shapiro

Robust Online Motion Capture Labeling of Finger Markers
Simon Alexanderson, Jonas Beskow, Carol O’Sullivan

An Event-Centric Approach to Authoring Stories in Crowds
Mubbasir Kapadia, Alexander Shoulson, Cyril Steimer, Samuel Oberholzer, Robert W. Sumner, Markus Gross

SkillVis: A Visualization Tool for Boxing Skill Assessment
Hubert P. H. Shum, He Wang, Edmond S. L. Ho, Taku Komura

MOF: Creating an Educational Game on Nanotechnology Through Simulation-driven Optimization
Tiannan Chen, Xiangyun Lei, Hakan Demir, Christopher J. Cramer, Laura Gagliardi, Stephen J. Guy

Human Action Recognition via Skeletal and Depth based Feature Fusion
Meng Li, Howard Leung, Hubert P. H. Shum

Short Papers

A Robust Method to Extract the Rotational Part of Deformations
Matthias Mueller, Jan Bender, Nuttapong Chentanez, Miles Macklin

Behavioural Facial Animation using Motion Graphs and Mind Maps
José Serra, Veronica Orvalho, Darren Cosker

Separating a Walkable Environment into Layers
Arne Hillebrand, Marjan van den Akker, Roland Geraerts, Han Hoogeveen

XPBD: Position-Based Simulation of Compliant Constrained Dynamics
Miles Macklin, Matthias Mueller, Nuttapong Chentanez

Crowd appearance affects player’s performance in combat games
Emma Carrigan, Elena Kokkinara, Florian Gheorghe, Maxime Houlier, Stephane Donikian, Rachel McDonnell

Study Comparing Video-based characters and 3D-based characters on mobile devices for chat
Sin-Hwa Kang, Andrew Feng, Mike Seymour, Ari Shapiro

Improving blendshape performance for crowds with GPU and GPGPU Techniques
Timothy Costigan, Anton Gerdelan, Emma Carrigan, Rachel McDonnell

Gestural Motion Editing using Mobile Devices
Noah Lockwood, Karan Singh

Scaled Functional Principal Component Analysis for Human Motion Synthesis
Han Du, Somayeh Hosseini, Martin Manns, Erik Herrmann, Klaus Fischer

Introducing postural variability improves the distribution of muscular loads during mid-air gestural interaction
Fabrizio Nunnari, Myroslav Bachynskyi, Alexis Heloir

Ballistic motion planning for jumping superheroes
Mylène Campana, Pierre Fernbach, Steve Tonneau, Michel Taïx, Jean-Paul Laumond

Perceiving Attitudes Expressed Through Nonverbal Behaviors in Immersive Virtual Environments
Brian Ravenet, Elisabetta Bevacqua, Angelo Cafaro, Magalie Ochs, Catherine Pelachaud

Full-Body Behavioral Path Planning in Cluttered Environments
Alain Juarez-Perez, Marcelo Kallmann

Projective Fluids
Marcel Weiler, Dan Koschier, Jan Bender

Automatic 3D Hair Model from Small Set of Images
Nuttapon Vanakittistien, Attawith Sudsang, Nuttapong Chentanez


A Pilot Study of Comparison Gesture Analysis in Motion Driven Video Games
Fabrizio Valerio Covone, Brian Vaughan, Charlie Cullen

Confluence: Visualizing Social Physics for Interactive Narrative
Qi Dong, Louis Katchen, Roberto Arias-Yacupoma, Mubbasir Kapadia

An Interactive Human Morphing System with Self-occlusion Enhancement
Zhiguang Liu, Howard Leung, Hubert P. H. Shum

Identifying Virtual Episodes Based on Character Animation Traces
Kuan Wang, Norman Badler

KINDLING: A Game Platform For Crowd-Sourcing Fire Evacuation Data
Leonard Wohl, Roland Gorzkowski, Nicole Fox, Mubbasir Kapadia

Varied Happy Faces: Data-Driven Facial Expressions for Digital Characters
Nick Sohre, Stephen Guy

Curvature and Speed for Balance Quantification during Exergaming
Venustiano Soancatl, Jasper J. van de Gronde, Claudine C.J.C. Lamoth, Natasha M. Maurits, Jos B.T.M. Roerdink

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